Below is an old tutorial I wrote in 2010, a place to start. Please try and correct this if you find errors. In the program directory is a file called sound_warnings.txt, in this file you can set the text strings that you want to produce a sound: alert1 = Maxine alert2 = #Help alert3 = [PM from alert4 = #GM alert5 = You stopped harvesting. In the sound subdirectory you need to find the following files: sound_config.xml and snds_alert.xml If the latter does not exist, open one of the other snds_****.xml files to create it. In the snds_altert file define each sound with: <sound name = "alert4"> <variant> <main_sound>sound/sheep.ogg</main_sound> </variant> <distance>35</distance> <priority>3</priority> <type>warnings</type> </sound> Notice that the type is <type>warnings</type> and I have replaced the standard alert sounds with other (much louder) sounds, including some cool sound effects I found on the web. Make sure the alerts are not also defined in another snds_file, like snds_client, if they are, delete the entry there. In the sound_config header the following definitions should occur: <!ENTITY snds_alert SYSTEM "snds_alert.xml"> <!ENTITY snds_client SYSTEM "snds_client.xml"> In the <sound_config> section: <!-- Alert sounds --> &snds_alert; Make sure the files are saved with the original extension and not .txt Restart I can now change the loudness of these sounds with the 'text warning sound volume' under the audio tab of the options
You shouldn't even be seeing this. Bizzeebeever told me to add this here so that we can get responsiveness working for all screens.